LATEST PROJECTS

Project | 01
Project Sneaky Sneaky
The goal of this design was to create a game where the player had to navigate through levels, while avoiding detection of the guards. The game used Unity's Navigation Mesh system to have guard that could move on their own, and detect the player.

Project | 02
Mind Bender
I continued developing the previous project. Now there was a story, the player was escaping a experimental facility testing mind control. The player could manipulate and mind control the guards to complete tasks in areas not accessible to the player. The guard stills move automatically, but now the player can toggle control of these guards.
Project | 03
Project daZel
For a game that was already "in-development" I was tasked with creating a unique NPC, with a unique drop, and it's own unique level. Since this game was based on the famous Legend of Zelda (daZel being an anagram for Zelda), I wanted to make the Keese enemy that have appeared in almost every game.
Project | 04
Fish Fighting
This was not a game I physically created, but one we had to create a pitch for. So this was a game idea that I created from scratch. I really tried to create a game outside my comfort zone. I'm not a fan of fight games or fishing games, but game design isn't always going to be about what I like. I also had to act as if this was a game that was going to be created in just a month, so the scope of the game had to be extremely small.

Project | 05
Duncan and the Wisp
During the last few months of my education at Full Sail University, I was on a dedicated team with five other lovely individuals. During those few months we developed a game from start to finish. In this game you play as a mouse named Duncan who must team up with aa wisp to bring all the elements back into order before it's too late. We published this game for free play on Steam.